Dec 16, 2007, 04:33 PM // 16:33
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#21
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Blind> Nightmare weapon
Try an ebon dust aura dervish?
Or
Perhaps an assassin with, Assassin's Promise and Blinding powder(so that blinding powder is able to be refreshed enough to stop Nightmare weapon)
Really just throwing Ideas out there...
Blind ftw.
or critical defenses, as far as I know Nightmare doesn't beat block either ^.^
Also found this for you
http://guildwars.incgamers.com/forum...d.php?t=399354
Last edited by ensoriki; Dec 16, 2007 at 04:43 PM // 16:43..
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Dec 16, 2007, 04:53 PM // 16:53
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#22
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Wilds Pathfinder
Join Date: Jun 2007
Location: Romania
Guild: No Guild
Profession: E/
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Malevolence good job ty for sharing last skill ( spirit shackles) they kill them very fast , i now is working with 600 and smite but it was the problem with those rt !
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Dec 16, 2007, 05:18 PM // 17:18
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#23
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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The build I posted from the gwo site has caused me to get
Ebon,
19% dragon slaying (but I can fix that >.>)
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Dec 16, 2007, 11:21 PM // 23:21
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#24
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Wilds Pathfinder
Join Date: Nov 2005
Location: Canada
Profession: R/Mo
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using a 150hp SS/SB on nahpui worked well :P
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Dec 16, 2007, 11:26 PM // 23:26
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#25
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Frost Gate Guardian
Join Date: May 2006
Profession: N/Mo
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600Mo/me+smiter...2man HM nahpui..drops are not bad..and you kill very fast
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Dec 20, 2007, 03:11 PM // 15:11
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#27
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Krytan Explorer
Join Date: Sep 2007
Location: Afk in Gh.
Guild: Old N Dirty[ym] Good Tactics[Good]
Profession: P/Rt
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i chestrun there in HM with 330hp rit, i used to farm them but i have noticed that they only drop celestial items when they are wearing them ( ys rly!), so now i only kill groups where i see them.
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Dec 22, 2007, 03:53 AM // 03:53
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#28
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Power Surge [pS]
Profession: W/
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heh, interesting thing. On one of my runs I ran into a star blade that had a cele shield, i killed it and it didnt drop -_-
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Dec 22, 2007, 07:46 AM // 07:46
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#29
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by niek2004
i chestrun there in HM with 330hp rit, i used to farm them but i have noticed that they only drop celestial items when they are wearing them ( ys rly!), so now i only kill groups where i see them.
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Any special 330 build, or standard 330 from Rezz's thread?
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Dec 22, 2007, 10:57 AM // 10:57
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#30
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Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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Do we have any Ele versions of this?
I really am in need of Feathers for Essence of Celerities making for Vanquishing some areas. Celestials are just a bonus :P
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Jan 13, 2008, 12:45 PM // 12:45
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#31
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Lion's Arch Merchant
Join Date: Oct 2007
Profession: E/Me
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Quote:
E/M is much to slow to kill them and you get bored
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Slow?..... You can nearly maintain sliver armor with the glyph, and it kills extremely fast.
Quote:
Do we have any Ele versions of this?
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Yes. The Ele version can solo nahpui quarter beginning to end, and everything in between. One solo run usually nets me about 130 or so feathers. Just farming the middle two bosses is the easiest. If you only farm from the far left boss to the 2nd boss (but dont actually kill 2nd boss) you can just do a pure terratank build and forego Ob flesh. That'll kill much faster and you dont have the speed penalty of ob flesh.
Here's the build to solo....
All geomancer armor
20% enchant weapon
16 earth
9 inspiration
4 air magic
whatever is left in energy storage
Glyph of Swiftness
Obsidian Flesh
Sliver Armor
Kinetic Armor
Aura of Restoration
Stone Striker
Mantra of Earth
Stoneflesh Aura
Usage:
ALWAYS use glyph of swiftness....then directly after....Ob Flesh and sliver armor. This will allow you to maintain ob flesh, and ALMOST maintain sliver armor.
Just maintain the rest of them.
For farming, you can lose glyph, ob flesh, and sliver. Good replacements are Sandstorm, Dragon Stomp, and Aftershock. Bodyblock them into corners where possible, though one casting should wipe out most well aggro'd foes. With this build you can only farm from kirin boss to turtle boss (or vice versa, as long as u dont kill the turtle). Like this only 2 skills can even deal damage to you....those are signet of judgment and nightmare weapon, both of which are easily manageable with AoR.
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Feb 01, 2008, 05:50 AM // 05:50
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#32
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Frost Gate Guardian
Join Date: Jan 2007
Profession: W/Mo
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I use this for HM Naphui Quarter - its very very fast and so easy a one fingered monkey could do it.
Tank. 600 Tank Monk, this build.
Owgj4oPboO1DtoFj4hX3H6D5BA
Bonder. I use Gwen when guildies aint about but I swear the bitch takes all my drops. She uses this build. Monks are great too as are any chars with 4 pips of regen - as long as they have the bonds of course.
OQNCAcwzJRmAAEqhE6R+AfA
Instructions - All bonds on the Tank.
Before agro prot spirit and sb - run in.
At this point cast scourge healing on any starlights. Only cast scourge healing IMMEDIATELY after sb. Re cast sb as required and repeat scourge healing as needed. If theres a large mob of mellee/archers cast VWK repeat until they are all dead. When you have only star lights left VW + ROD for pwnage.
They die so fast its a joke.
I average out on 3-4 celestial weapons per run a stack and a half of feathers for 20 minutes work.
Peace out - Ken.
**edit - btw this kills everything but the 4 bosses.
Last edited by KennyC; Feb 01, 2008 at 06:43 AM // 06:43..
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Feb 01, 2008, 10:22 AM // 10:22
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#33
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Pre-Searing Cadet
Join Date: Feb 2006
Profession: W/N
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W/Rit :OQgiExh8kWsYFTC2Ej4ZYHsA
str : 12+1
res : 12
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Feb 01, 2008, 02:46 PM // 14:46
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#34
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Frost Gate Guardian
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I used to run this solo build like ages ago in Nahpui Quarter Mission NM. Not sure if it still work.
Standard spirit bond monk with lowest AR armor,(I think i run with ~360hp)
SOJ
Prot spirit
spirit bond
blessed sig
blessed aura
retribution(use essence bond if you have energy issue)
balth spirit
Scourge Healing
16 smite, 10+ prot, 10+ DF
totem axe or similiar +20% enchantment, any offhand(i use Byzzr's Benediction)
Pretty standard routine, pre-cast enchantment,aggro, spam spirit bond/prot spirit.
Keep scourge healing on the starlight.
I think I can handle 2 groups with 3 starlight. Skip all celestial bosses.
I don't have 600 smite armor anymore. So, someone with the gear can probably test it.
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Feb 03, 2008, 04:53 AM // 04:53
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#35
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Wilds Pathfinder
Join Date: Jun 2006
Location: Way to Cold at Home:Illnois and School:Iowa.
Guild: We Trip Hard On [AcID]
Profession: N/
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Think i tryed this on NM. The 2 man W/Mo Tank/Bonder works awsome there. With the Bonder having Life Barrier/Life Bond your Tank is a Invicable. have AoE Dmg and dont have to worry about being killed by Vamp Weapon skill. The for the Warrior that i use as the tanker is in this order Decap+Ex Strike+Cyclone(Spammable). This Build is incredable on Vermins in NM.
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Feb 03, 2008, 10:31 AM // 10:31
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#36
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Academy Page
Join Date: May 2007
Location: Edinbugger, Scotland
Guild: New Order Of Blackhearts [NooB]
Profession: Rt/Me
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Quote:
Originally Posted by yhm
Scourge Healing
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YAY! Now to get rid of those pesky lights -.-
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Feb 03, 2008, 11:25 AM // 11:25
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#37
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Wilds Pathfinder
Join Date: Dec 2006
Location: Grand Line
Guild: Plz Use R Instead of Q for [req]
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yeah scourge healing is ftw against rits in faction, when they have a weapon spell on and they cast wielder's boon, well they take twice dmg from scourge healing which is 84 + 84 at 16 smiting :O
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Feb 03, 2008, 11:50 AM // 11:50
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#38
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Academy Page
Join Date: May 2007
Location: Edinbugger, Scotland
Guild: New Order Of Blackhearts [NooB]
Profession: Rt/Me
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Quote:
Originally Posted by KartMan
yeah scourge healing is ftw against rits in faction, when they have a weapon spell on and they cast wielder's boon, well they take twice dmg from scourge healing which is 84 + 84 at 16 smiting :O
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Or 50+50 if you're 330 rit
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